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Old 02-12-2007, 10:52 AM   #11 (permalink)
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Re: Forza Motorsport 2

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Old 02-12-2007, 10:57 AM   #12 (permalink)
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Re: Forza Motorsport 2

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Originally Posted by bmwrules View Post
I got the Microsoft Wireless Wheel yesterday in anticipation of getting Forza 2. This wheel was specifically designed with Forza 2 in mind. I've been playing Project Gotham Racing 3 to get used to the wheel. It's got paddle shifters behind the wheel just like SMG or DSG.
My pal got one, as well. While it's better than the wheel he had for his XBox, this new wheel still doesn't have enough feedback for me.
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Old 02-12-2007, 01:09 PM   #13 (permalink)
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Re: Forza Motorsport 2

We have to wait until Forza 2 comes out to pass final judgment on this wheel. PGR 3 wasn't designed to be played with this wheel. Forza 2 is. Originally the wheel and Forza 2 were going to be released at the same time but then Forza 2 got delayed.
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Old 02-12-2007, 02:34 PM   #14 (permalink)
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Re: Forza Motorsport 2

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Originally Posted by bmwrules View Post
I got the Microsoft Wireless Wheel yesterday in anticipation of getting Forza 2. This wheel was specifically designed with Forza 2 in mind. I've been playing Project Gotham Racing 3 to get used to the wheel. It's got paddle shifters behind the wheel just like SMG or DSG.
What type of wheel is it, and does it have proper force feedback rather than just "dual shock"?
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Old 02-12-2007, 04:03 PM   #15 (permalink)
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Re: Forza Motorsport 2

Here's a detail review of the wheel. It seems to work better when the power supply is plugged in. I've been playing with it unplugged.

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From page 4 of this review

Quote:
Since there’s no Forza 2 to be had at the moment (sniffle), my logical test disc was the force feedback-enabled PGR 3 that comes with the Xbox 360 Wireless Racing Wheel. Those that have played PGR 3 with the Madcatz wheel know that it is no easy task. Without any in-game setup, the wheel is all but useless in the behind-the-car views, making “over” steer an “under” statement. The Xbox 360 Wireless Racing Wheel does about the exact same thing when the power supply is not connected. The somewhat loose-feeling wheel and lack of dead zone in PGR 3 will cause nearly any car in the game to get loose in a hurry. The pedals bank is good, and stays well planted, but again, I think the software is the limitation to the overall feel. The brake pedal is just way too sensitive, and with no way to adjust it, you’ll have to be quite dainty with your left foot.

The good news here is that if you aren’t playing with force feedback, you’ll have the ability to play up to thirty feet from your Xbox 360. The wireless technology in the Xbox 360 Wireless Racing Wheel is flawless and lightning quick, and there’s a good chance that you’ll forget within minutes that you are transmitting FCC-approved waves with every input.

Plug the Xbox 360 Wireless Racing Wheel in and things change, and in some ways drastically. You’ll immediately notice that the wheel is now under a slight but constant tension. Now crank the wheel in one direction, and it will snap back rather quickly to center. In fact, you can turn the wheel through its entire left/right range of motion and the force feedback will right the ship. Jump into the same event in PGR 3 and suddenly you feel like Mario Andretti in the Lola heydays. The force feedback is solidly programmed, and really changes one’s ability to control the car. The more natural feeling of the wheel fighting your every move makes car control, or in the name of Kudos, controlled chaos nearly intuitive if you possess a valid driver’s license. Yeah, the brake pedal is still way too touchy, but I’m sure set-up options for brake pressure and the like will be installed in the code by the time PGR 4 arrives. With the Xbox 360 Wireless Racing Wheel’s force feedback on and PGR 3 in the tray, driving is now like riding a bike, but not for the first time.

Need for Speed Carbon, the only other game that fully supports force feedback right now, is a different animal than PGR 3. Surprisingly, the cars control quite well with force feedback deactivated, and poorly with it enabled. Again, this all comes down to the programming. The force feedback programming in Carbon is nearly nonexistent, but the rumble is put to good use (which is the opposite of PGR 3, which has little rumble). Personally, I’d play Carbon with the Xbox 360 Wireless Racing Wheel unplugged, which doesn’t help me justify the unit’s $150 price tag much. Hopefully the soon-to-be-released Test Drive Unlimited and Forza 2 will have setup options or a better grasp of how cars are supposed to feel when the wheel is turned and the brake is applied.

The Bottom Line

With features like first-party quality, wireless connectivity, and true force feedback, the Xbox 360 Wireless Racing Wheel is tough to beat, with a catch. The catch is that any wheel peripheral without adjustable settings (a la Fanatec Speedster) is only as good as the software being used with it. PGR 3 is quite impressive when powered up, but unplug the Xbox 360 Wireless Racing Wheel for wireless functionality and you might as well play it with a controller. Strangely, the opposite holds true for Need for Speed Carbon.

Let’s keep our fingers crossed for Forza 2, as this seems to be the main application for which the Xbox 360 Wireless Racing Wheel was designed. I’m also curious what Codemasters will bring to market, and what Bizarre has up their sleeves. But as it stands, I consider the Xbox 360 Wireless Racing Wheel like an undervalued stock with the chance to blossom if the conditions are right. Investing in the Xbox 360 Wireless Racing Wheel now can’t hurt.

Last edited by bmwrules; 02-12-2007 at 04:09 PM..
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Old 02-15-2007, 02:21 PM   #16 (permalink)
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Re: Forza Motorsport 2

The official cars from Ferrari Lambo, Maserati and Porsche

2005 Ferrari 612 Scaglietti
1994 Ferrari F355 Berlinetta
1999 Ferrari 360 Modena
2002 Ferrari 575M Maranello
1991 Ferrari 512 TR
1998 Ferrari F355 Challenge
1984 Ferrari GTO
2004 Ferrari F430
2003 Ferrari Challenge Stradale
1987 Ferrari F40
1995 Ferrari F50
2002 Ferrari Enzo Ferrari
1969 Ferrari Dino 246 GT
1964 Ferrari 250 GTO
1967 Ferrari 330 P4
2005 Lamborghini Gallardo
1988 Lamborghini Countach LP5000 QV
1997 Lamborghini Diablo SV
2005 Lamborghini Murcielago
1999 Lamborghini Diablo GTR
2006 Maserati GranSport
2004 Maserati MC12
2003 Porsche Boxster S
1989 Porsche 944 Turbo
1982 Porsche 911 Turbo 3.3
2006 Porsche Cayman S
2004 Porsche 911 GT3 (996)
2007 Porsche 911 Turbo (997)
1987 Porsche 959
2007 Porsche 911 GT3 (997)
1995 Porsche 911 GT2
2003 Porsche Carrera GT
1970 Porsche 914/6
1973 Porsche 911 Carrera RS
1955 Porsche 550 Spyder


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Old 02-15-2007, 02:27 PM   #17 (permalink)
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Re: Forza Motorsport 2

Awesome list, so far. Look forward to using the below

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2003 Ferrari Challenge Stradale
1987 Ferrari F40
1995 Ferrari F50
2002 Ferrari Enzo Ferrari
2005 Lamborghini Gallardo
1988 Lamborghini Countach LP5000 QV
1997 Lamborghini Diablo SV
2005 Lamborghini Murcielago
1999 Lamborghini Diablo GTR
2006 Maserati GranSport
2004 Maserati MC12
2007 Porsche 911 GT3 (997)
1995 Porsche 911 GT2
2003 Porsche Carrera GT
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Old 02-15-2007, 02:31 PM   #18 (permalink)
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Re: Forza Motorsport 2

Im lookin forward to all the ones that weren't in the last game, especially the 612, 997 GT3 and MC12
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Old 02-15-2007, 03:01 PM   #19 (permalink)
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Re: Forza Motorsport 2

Here's an ongoing list I found for updates: - ONLY REGISTERED AND ACTIVATED USERS CAN SEE ALL LINKS - CLICK HERE TO REGISTER

I can't wait until this game comes out!
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Old 02-15-2007, 04:13 PM   #20 (permalink)
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Re: Forza Motorsport 2

What a sweet list. The 997TT will be a blast to drive. Too bad the 599 GTB won't be featured.
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